Author: Nifflas
I've experimented a lot with "airy" sounds the last days. I think
most of you already know of this way of doing it, but in case you've
never tried this:
Turn on only the noise generator. Lower the cutoff a bit, and set
keytrack to 100%. Set filter resonance to a very high value, but not
so high that it self-oscillates. You will need to tweak the second
filter a little bit since you're working with noise.
And of course play around with the ADSR envelope and add some
effects, etc.
If you've done it right you have a very "airy" sound now. Here are
some more things you can do with it.
Use the LP/BP filter and set the BP offset to +7 (Sounds great for
pads)
Or why not try the sinus or waveshaper?
//Nifflas
Adendum:
I've improved my "Airy Sounds" trick a little bit. Check this out if
you want to know more about how to make "Airy" sounds with the
Microwave XT.
If you do like the hint, please (spam spam spam) go to
www.nifflas.com and download all my music ;)
Airy sounds part I
It's not easy to make the wave generators itself to sound airy, but
there is one way to do it, without even using any oscillators.
Start with "Init Sound (V1.1)"
* Set Wave1 mix and Wave2 mix to 0
* Set Noise mix to 24
* Select the 24dB BP filter
* Set Cutoff to 71 and Resonance to 112
* Set Cutoff keytrack to +100%
This is a very nice starting point for making airy sounds.
Hint 1: The Dual L/BP filter, with BP offset +7 sounds really cool.
Hint 2: Always experiment with the second filter, it can often
improve the sound a lot.
Airy sounds part II
One way to make airy sounds with many synthesizers is to let a noise
generator frequency modulate an oscillator. However, this can not be
done by using the µwave's noise generator, so let's turn Wave
Generator 2 into a noise source instead.
Start with "Init Sound (V1.1)"
* Set Wave1 mix to 0 for now.
* Choose a wavetable which is harmonic rich and chaotic. Wavetable
46 "Heavy Fuzz" is just perfect.
* Tune Oscillator 2 to -3 octaves.
* Set Oscillator 2 keytrack to 0%
* Set Wave2 startwave to 31
* Set LFO1 shape to random, and speed to 127.
* Mod matrix slot 1 - Source: LFO1 Amount: +55 Destination: Wave2 Pos
This is chaotic, random waves is being picked like mad from the
wavetable. However, this is not chaotic enough.
* Mod matrix slot 2 - Source: LFO1 Amount: +40 Destination: Osc2
Pitch
Now it is.
* Set Wave2 mix to 0
* Set Wave1 mix to 70
* Set Wave1 startwave to Triangle
* Set FM amount to 20
Enjoy the result. Use this as a starting point for making airy
sounds.
Hint 1: Try other waves, like sawtooth, square, or waveforms from the
wavetable.
Hint 2: Try other wavetables for other noise characteristics.
Hint 3: When using some wavetables you might not want LFO1 to
controll both Wave2 pos and Oscillator 2 Pitch. To not consume
another LFO, use Modifier Delay to delay LFO1 a little bit, and use
the delayed source to controll Wave2 pos.